NOVA combat audio replacements — 2026-10-02 FIREARMS The Free Firearm Sound Library Created and recorded by Ben Jaszczak, Brian Nelson, Kevin Heras, and Matthew Nanney. Source: https://opengameart.org/content/the-free-firearm-sound-library License: CC0 1.0 Universal https://creativecommons.org/publicdomain/zero/1.0/ Applies to weapon_pistol, weapon_heavy_pistol, weapon_smg, weapon_carbine, weapon_assault, weapon_lmg, weapon_marksman, weapon_sniper, weapon_shotgun and the rifle_fire fallback. Single near-microphone takes were excerpted, converted to mono/48 kHz, filtered for rumble, gain-matched and faded. Automatic-weapon tails were shortened; weapon_lmg uses a separate AK-47 take at 0.96 resampling ratio. It is not represented as an actual LMG recording. Source firearm names describe recordings only; they do not rename game weapons or imply endorsement by the recordists or firearm manufacturers. EXPLOSION 2 High Quality Explosions — explodemini.wav Sounds (c) by Michel Baradari, apollo-music.de Source: https://opengameart.org/content/2-high-quality-explosions License: Creative Commons Attribution 3.0 Unported (CC BY 3.0) https://creativecommons.org/licenses/by/3.0/ Applies to grenade_explode (the existing shared grenade/planted-bomb sound key). Changes: mono conversion,48 kHz resampling, subsonic filtering, onset trimming, level adjustment and edge fades. No endorsement is implied. The licensed audio and adaptations retain CC BY 3.0; no additional restrictions apply to that audio. Exact source excerpts, archive/PCM hashes and edit parameters are recorded in FreeCombatAudioManifest.json and the project's references/free-combat-audio. Other sound effects and music retain their separate licenses; this notice does not relicense the game code, the generated audio bank, music or artwork.